PORTFOLIO

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THE GREEN MONSTER

Roles: Level Design, Modding

Development:
2019
Team Size:
1
Game:
Fallout 4
Description: A mod developed for Fallout 4 using the Creation Kit adding an unmarked location with a focus on environmental storytelling.

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Link: You can play the game here

LIVES LOST

Roles: Game Design, Art

Development:
2020
Team Size: 2
Platform:
Browser
Description: Developed over 7 days, Lives Lost is a casual, single player game. The player loads into a randomly generated spaceship and has to complete randomly generated tasks to finish the game. There is no 'fail' scenario, so the player is able to die over and over, filling the environment with bodies.
Awards & Recognition: 1st place, Chill Game Devs Game Jam 2020

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Link: You can play the game here

SHAPE THE WORLD

Roles: Game Design, Level & Puzzle Design

Development:
2020
Team Size:
3
Platform:
Browser (HTML5)
Description: A single player 2D puzzle platformer developed over 2 days during the Stay Safe Jam 2020.

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Link: You can play the game here

RASMUS THE RAT

Roles: Design, Art, Development

Development:
2020
Team Size: 1
Platform:
Browser (Bitsy)
Description: Browser game developed during the January 2020 Bitsy Game Jam, (with an additional hidden ending) with a rhyming story and dialogue reminiscent of childhood books.
Awards & Recognition: Featured on Big Boss Battle's Jam Favourites

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TOEBEANS

Role: Game Design

Development:
2018
Team Size:
1
Platform:
Mobile
Description:
A mobile game designed to encourage the foster, care and, adoption of cats.

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Female character lead stands with a hummingbird companion. Screenshot of in-game work.

Link: Video of the demo that was presented at Develop:Brighton 2019 here

OISEAU

Roles: Accessibility Design, Animation

Development:
2018
Team Size:
5
Platform:
PC
Description:
A story-heavy 2D platformer where the player explores the world and gains abilities while gradually losing health and stamina. Oiseau was developed over 4 months as a group project during my post-graduate degree, and represents the journey of illness and recovery. The project resulted in a demo that was presented at Develop:Brighton 2019, where we received valuable feedback.
My main focus of the project was accessibility, which was also the topic of my dissertation, so I used Oiseau as a working example. I completed a large amount of research and as well as compiling an accessibility guidline document for the team to refer to for any future projects.

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Link: You can play the game here

EMPTY NEST

Roles: Game Design, Level Design, 2D Art

Development:
2020
Team Size: 6
Platform:
Browser
Description: A single player 2.5D platformer where the player is an egg desperately trying to get back to their nest.
Awards & Recognition: Voted 'Best Audio' by Sledgehammer Games

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SURVIVALIST MOD

Roles: Design, Art

Development:
2013
Team Size:
3
Game:
Minecraft
Description: A mod developed for Minecraft to add realism and increase difficulty by adding temperature, thirst and health kits.

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