Developed over 7 days for the Chill Game Devs Game Jam #4, Lives Lost is a casual, single player game. The player loads into a randomly generated spaceship and has to complete randomly generated tasks to finish the game. There is no 'fail' scenario, so the player is able to die over and over, filling the environment with bodies.
Released: September 2020
Genre: Casual
Engine: Unity
Team Size: 2
Duration: 7 days
Platform: Browser
Website: jessabellerina.itch.io/lives-lost
Awards & Recognition: 1st place, Chill Game Devs Game Jam 2020
Lives Lost was developed over 7 days during the Chill Game Devs Game Jam #4 (September 2020). The theme was Zero Gravity.
The other member of the team was a programmer from New Zealand, and we managed to create a game while working with a 12-hour time difference.
Game Design
2D Pixel Art
I was responsible for all art in the game: the character, environment, assets and UI.
The assets could be marked as "required to collect", or hinder the player by cluttering the ship. The assets include practical items you would expect in a spaceship as well as items that don't quite fit (a phone with GPS, a steering wheel, and the headphones from Guardians of the Galaxy).
The environment art can be found at the bottom of the page.
My initial ideas were leaning towards mobile game mechanics: swiping the screen to 'fling' a spaceman around a ship.
The designs then moved on with PC controls in mind, as we wanted as many people to play the game as possible and that was less likely if players had to download the game rather than play it in-browser.
I created a Game Flow in Miro. This helped me express myself better and to articulate the game I had imagined, like a blueprint.
This also helped when working with a 12-hour time difference, as the programmer was able to refer to this if he needed to ask me a question about the game and I wasn't awake.