OISEAU

(Oiseau means bird in French, and is pronounced "waah-zo")

Oiseau is a story-heavy 2D platformer where the player explores the world and gains abilities while gradually losing health and stamina. The story represents a journey of illness and recovery, which was incredibly personal to our team.

The project resulted in a demo that was presented at Develop:Brighton 2019.

Completed: November 2019

Genre: Puzzle platformer

Engine: Unity

Team Size: 5

Duration: 4 months

Platform: Windows

Twitter: https://twitter.com/oiseaudev 

Event Showcase: Showcased at Develop:Brighton 2019

Oiseau was developed over 4 months as a student project while at Kingston University.

Roles and Responsibilities

Accessibility

My main focus of the project was accessibility, which was also the topic of my dissertation where I used Oiseau as a working example. 

I completed a large amount of research which included looking at statistics for gamers with disabilities, and how making changes during development could create more accessible games for everyone. I used this research to advocate accessibility and recommended solutions to any accessibilty issues.

With all the research I had gathered, I created an accessibility guideline document for the team to refer to during the project, as well as any future projects.

Rigging

Animation